bio

Xtruist (born 5th August 1982 in Novi Sad) is a music composer, drummer, producer and arranger. He started playing drum at the age of 16, inspired by Dave Weckl and later the works of Vinnie Colaiuta and other drumming legends. Xtruist was first known as the drummer of the famous Serbian indie rock band Obojeni Program where he played from 1998 to 2005. In 2006 he joined another famous band - Balkanika, where he still performs.

He writes all kinds of music from classical to punk/rock and electronic music. His most notable works include music for video games. He created and still continues to create music for all Eipix games including the incredible 3 hour score for SCI FI racer Pyroblazer, and such other titles as the Oxygen Interactive - Hysteria Hospital: Emergency Ward, Kokakiki - Ziro and Krea Medie/Attractive games - Hugo: Magic in the Trollwoods.

In addition to scoring for video games, Xtruist composes music for movies and television.

In his music all styles are present, although orchestral music with various additional flavours plays a central role. Depending on the soundtrack of the game, movie, or play, guitar hard core and various commercial electronic styles are represented as well. Aside from program music he also writes modern classical music and modern jazz & fusion music in which the drums occupy the central place.

He attended the Academy of Arts in Novi Sad, where he acquired a degree in sound design.

He owns his own audio studio in Novi Sad, Serbia from where he creates music for worldwide media projects.


 
Equipment List


MONITORING

  • Quested S7R
  • Tannoy Oxford Gold on Harman Kardon HK970
  • Headphones AKG K271 on Behringer Powerplay Pro – XL
  •  

    MONITORING MIXER

  • Soundcraft Compact 10
  •  

    SYNTHS

  • Yamaha Motif XS rack
  • Virus TI rack
  • Waldorf Q
  • Waldorf Pulse
  • Kurzweil PC3
  • Korg M3 module + Radias
  • Korg Triton rack
  • Korg Wavestation SR
  • Alesis Andromeda A6
  • Roland Super JV 1080
  • Roland D550 + PG1000
  • Kawai K5000W
  • HardSid 4U
  •  

    GUITARS

  • Fender Precision Bass
  • Fender Stratocaster
  •  

    OUTBOARD

  • SPL MIXDREAM summing box
  • 2 x DBX 160a compressor
  • 2 x Aphex 661 compressor
  • SPL Tube vitalizer
  • Presonus ADL 6000 preamp
  • Roland Space Echo RE-201
  • TC Reverb 4000
  • TC Powercore Firewire
  • Alesis Midiverb II
  •  

    MASTER KEYBOARDS

  • Roland HP136
  • AKAI MPK49
  •  

    MICROPHONE TO GO

  • AKG C414 TLII
  •  

    COMPUTERS

  • 2 x Intel Quad Core with 8GB of RAM each running RME HDSP 96/52 + SSL Alpha-link Madi AX converter
  • Apple Mac Book Pro
  •  

    ADDITIONAL

  • DBX patch bay PB-48
  • 2 x AP Audio patch bay
  • MOTU midi express 128
  •  

    STORAGE

  • Intel NAS4200 – 4.5TB in raid 5
  •  

    SOFTWARE

  • Cubase 5
  •  


    Copyright © 2010 xtruist.com. All Rights Reserved.
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    OTHERS ABOUT MY WORK

    Game Review - Ziro
    www.puzzleuniverse.com
    Susan Ensor, February 27, 2009

    "Again, Ziro surprised me with the music that is incorporated in the game. Unlike most puzzle games, the music changes throughout the game, moving from something whimsical to an almost techno style. This music is reminiscent of many old console video games and I would not be surprised if many players have a feeling of deja vu. I believe it was definitely worth the time of the developers to spend extra time working on sound effects and music, since this part of the game was absolutely superb."


    Pyroblazer - HOT Racing Action
    www.gamefocus.ca
    Brian Edey, December 16, 2008

    "There are two most striking features of Pyroblazer which are sticking in my gamers memory and those are the sheer sense of speed while playing the game and the music."

    ...

    "I also mentioned the music and what was most impressive about the music was how it did not fall into the “sci-fi” category of music many games seem to direct themselves towards. Musically Pyroblazer is entertaining, but also keeps up with the action and most importantly does not distract you from flying/driving your ship, but still is memorable while remaining subtle. Not an easy mix by any means and it shows what a talented team can pull off with out resorting to licensed rock acts."


    Pyroblazer - Game Preview
    www.games32.com
    Emanuel Avram, June 26, 2008

    "Music is also something worth mentioning, because I find that it matches the game pretty well actually. It's somewhat a combination of Unreal's "imposing" music, with some Arabic influences from time to time. And the best aspect of it is that you hear it and like it when you listen, but it doesn't get in your way when you are listening if your enemy wants to sneak up from behind you."


    Pyroblazer Preview
    www.gameplasma.com
    Ryan Lodata, 2008

    "Many times, especially with racing games, you will find yourself wondering why a particular song was put into a game. With Pyroblazer, the developers have managed to put together a fast, energetic soundtrack that helps push the game along and give the player a thrill."

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